It is with great pleasure that I would like to introduce the roleplaying rules I have been working on for way too long. The link below is to a PDF file for the 38 page ruleset. Enjoy!
I think this bit sums it up nicely.
What you are holding is an organic document. It was never my intention for this to be a static set of rules. The minute you read it you will have your own ideas, your own thoughts on what you should do with the framework. Here is what I want you to do… use them! Make this game yours. I promise you, I’ll be doing the same on my end and fully expect these rules to go through numerous small modifications and iterations as I prune, graft and grow them.
And from the last paragraph…
In addition, I wanted to give back to a gaming community that I’ve seen evolve and grow and blossom since I first walked the hallowed halls of Gencon in Lake Geneva, Wisconsin dressed up like a ranger and carrying a Crown Royale dice bag. It’s a community that has given me fantastic experiences, inspiration and some of the best friends I have ever made. This core ruleset is for them, for you, and, in the spirit of it all, will remain forever free.
Some key features
- Allows players to have an influence in world building with the game’s host by letting players make Matrix game statements. (Thanks to Chris Engle at Hamster Press!)
- Only the players roll in combat. This frees up the game host to help tell the story.
- Uses a narrative system for level of success. It uses “Yes, but…”, “No, and…” etc.
Stay tuned and thanks for being here!