Like a Cart with Square Wheels

As 2015 passes away and 2016 knocks us around a bit, I’m looking back over this blog and where I am with things.  Unfortunately, I see a lot of herky-jerky motion that does not make me happy.

In frustration, my response was to take a sledgehammer to it, knock it all down, burn it and start over.   “No, no,” says the wizened me,  “it’s still good.  It just needs a bit of love and attention.  Focus on the wheels.  You’ll see.”

square

It seemed to be a good answer so let’s get this moving one more time and carve a few corners down.

The Superhero Sandbox game – The bad news? I managed to use the idea of a Solo Sandbox Superhero game to inspire me to write an entirely new RPG for the past year or so.  The good news?  See the bad news.  End result – It’s still going to happen!  (I also realized I allowed myself to get a little stuck on the world creation before actually just, you know, playing.  So, I’ll be doing the micro to macro formula and we’ll build the world as we go.)

The Homebrew Roleplaying Game – There is actually no bad news here.  Hooray!  And you know what else?  It has a name other than “that homebrew roleplaying game thing” and, as much as it can be, it’s done!  I’m running a few more playtests as well as getting it prettied up for it’s PDF deput.  I’ll be happily posting it here.  The goal is Early Spring 2016.   To get things warmed up, I’ll be talking about it here and going over a few concepts.

Game stuff, Storytelling Stuff and Whatnot –   I’ll be doing some other solo play.  I have no idea what genre.  I also want to get back to the NPC builds and maybe a few maps.  I want to create things for folks to use or experiment with.  You’ll start seeing some NPC’s pop up here again.  The first question is what genre?  Should I go with the most popular, fantasy and science fiction?  Or, maybe, make it a reader’s choice?  Maybe both?  Let me know your thoughts.  (I love the word Whatnot.  It covers SO much.)

Also under Storytelling stuff we are going to start talking about what makes the art form work.  For the record, I do consider it on par with the actual form of storytelling and performance.  In some regards, it is the same.  In others, it is different as you also need to work the storytelling within a framework of rules as well as other players, other attendees, etc.   The best comparison at hand is scripted acting vs. improvisational.  They are both acting but are very different.   What makes a good storyteller?  Should a storyteller hold all the power in the performance?  Is the Storyteller a lord or a servant?

Finally, I’ve been doing this the majority of my life and I’ve got some stories to tell.   Look out, I’m going to do storytelling about storytelling!  I’ve got a few rambling tales to offer up about running games, creating games and selling games.  I hope they’ll be entertaining, and, hopefully, informative.

More to come!

I promise!

 

 

 

 

 

 

 

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